Bustin' Axe
- Axe Throwing Games

Axe Throwing Range - Urban Axe Throwing

Match your wits and your skills with your friends with these games!

Cricket

Players: 2-16

Each team must hit all predetermined numbers on the board 3 times, putting up 1 mark each time a number is hit. Once a team has hit a number 3 times, that number is “closed out,” and is then available for scoring (if playing for points). Once both teams close out a number, the number is “dead” and will do nothing for either team that hits it for the rest of the game.

Variants:

Easy Cricket

  • Only numbers 1-4 need to be closed out
  • Bullseyes put 2 marks on the board on any number(s) of the thrower’s choosing
  • Blue dots put 3 marks on the board on any number(s) of the thrower’s choosing
  • Winner – First team to close out all numbers

Cornhole

Players: 2-4

Traditionally this game is played to exactly 21, but can be played just as easily to “X”. What sets this game apart is the unique scoring method. After one player from each team throws, the lower score is subtracted from the higher score, and the difference is awarded to the team with the higher scoring throw.

For example: Steve gets a 6, Sally gets a 1; Steve is awarded 5 points (6 minus 1).

Notes:

  • Matchups matter! Players with similar skill levels will score similar points, making the game progress more slowly/competitively
  • It matters who throws first, since there is a point subtraction involved. Traditionally, whichever player or team scored most recently throws first (even if they have a lower point total). It is recommended to switch who throws first each turn.

Horse

Players: 2-4

Players from competing teams throw head to head. The lower cumulative score total receives a letter. The first team to have HORSE spelled out loses. Ties result in 1 additional overtime throw. If the score is still tied after overtime, no letters are awarded and the next 2 throwers step up.

Variants:

Closer to Horse

  • The second thrower needs to match the point value of the first thrower, rather than beat it. If the second thrower fails to match the point value of the first thrower, they get a letter. If They succeed in matching it then no letters are awarded, and it becomes the second thrower’s turn to throw first.